Unreal Tournament 2004 spidey Selection v.3.0 (Mayo 2007)
# Ultra-Super-Mega-Pack para UT2004 (necesario tener instalado previamente el juego UT2004 preferentemente sin actualizaciones).
# NUEVA!!! versión spidey Selection 3.0 corregida, optimizada y construida desde cero.
# Todo legal y gratuito.
# Más equilibrada, completa, estable, versátil y fácil de instalar que las versiones anteriores.
(La v. 2.01 se comparte ininterrumpidamente por torrent desde hace más de 1 año y lleva más de 30.000 descargas en todo el mundo).
# Características:
· Contenidos de muy alta calidad, muchos de ellos reconocidos y premiados internacionalmente.
· Decenas de modos de juego, mutaciones, armas, vehículos y personajes.
· Centenares de buenos mapas.
· Utilidades, tutoriales, carpetas de recuperación de archivos de inicio, de cambio de lenguaje, etc...
· Todo lo mejor del UT2004 preinstalado, optimizado y personalizado en un sólo pack de instalación.
· Ideal para jugadores de todo tipo de juegos (mods para todos los gustos).
· Perfecto para amantes de los "shooters" (variopinta cantidad de armas, condiciones y ambientes, configurables desde los gametypes y mutators).
· Apto para todos los niveles, desde los jugadores pr0 (que quieran un soplo de aire fresco a la tiranía de la especialización de su juego, su mod y sus mapas competitivos), hasta los recientemente iniciados (que quieran ser jugadores más completos), sin olvidar lo mejor de todo: la diversión.
· Combinaciones de gametypes y mutators preinstaladas y preconfiguradas que añaden multitud de nuevas experiencias de juego offline y online sin reiniciar el servidor.
· Mucho más Unreal, mucha más diversión.
Idea y construcción: spidey http://ut2004spideyselection.blogspot.com/
Contenidos: Varios autores (véase: “Construcción y contenidos” más adelante en este mismo readme)
Load Game y Load Screens: Galblack
Beta tester: incanur
Instalador: Santi Planet
Música instalador: Nacho Romero “.Thor.77”
Fecha v.3.0 : Mayo 2007
Búsqueda, investigación, preselección, descarga, prueba, selección, construcción, compatibilización, personalización, optimización, testeo y creación del pack de instalación.
Centenares de horas... :))
Y también gracias a:
· Los autores de los fantásticos contenidos que este pack ayuda a divulgar.
· Los amigos que han participado en su construcción y distribución.
· La Lleida La Party por permitir su primera presentación pública.
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· Este paquete no es operativo por sí mismo, necesitas instalar previamente el juego original
Unreal Tournament 2004.
· Todo legal, todo freeware: Las creaciones de terceros de libre distribución que lo componen se mantienen con todos sus archivos, incluidos readmes y shots, distribuidos en las carpetas pertinentes para su adecuado funcionamiento.
· Todos los archivos y programas incluidos en este paquete son propiedad de sus respectivos autores.
· Todo el software incluido en este paquete se ha encontrado en Internet.
· No se ha modificado de ninguna forma, ni se ha utilizado ningún tipo de "crack".
· Este paquete es sólo una recopilación de software que se puede encontrar, y descargar gratuitamente, en diversas páginas web y está instalado con todos sus archivos en las carpetas pertinentes para su adecuado funcionamiento o consulta (información individual en la carpeta help).
· Los únicos cambios efectuados han sido realizados para corregir los errores detectados, o para evitar conflictos con otro software.
· La única intención al hacer esto ha sido la de mejorar el resultado final.
· En casos muy concretos se ha podido omitir algún archivo innecesario, con la intención de reducir el tamaño del paquete. No debe entenderse esto como una violación de las licencias de distribución correspondientes, sino como una forma de favorecer la divulgación de dichos trabajos de terceras personas.
· Más información del contenido individual en los readmes y shots dentro de la carpeta Help después de la instalación.
· Instalas este software bajo tu total responsabilidad, el autor del pack así como los autores de sus contenidos no se responsabilizan del uso del pack por parte de terceras personas.
· El pack contribuye a la distribución de muchísimos contenidos para UT2004 de gran calidad creados por otros autores, al facilitar la tarea al usuario final de obtenerlos en un solo pack de instalación.
· Este pack no tiene ánimo de lucro.
· Es un pack realizado por el autor para el disfrute de la comunidad de unrealers y gamers de todo el mundo.
· Es intención del autor honrar el trabajo de los respectivos autores de los contenidos del pack llevando sus obras al interior de muchos ordenadores de todo el mundo.
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· This mod was not made and is not supported by Epic Games, Digital Extremes and Atari.
· By choosing to install this Unreal Tournament 2004 modification you acknowledge that it is distributed as-is, without any express or implied warranty.
· In no event will the author be held liable for any damages arising from the use of this software.
· This software was created for one's enjoyment, without any intent to cause harm or damage to one's property.
· Use this software at your own risk.
· You MAY distribute this level through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.
Thanks.
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Unreal Tournament 2004 (c)2004 Epic Games Inc, Inc. Raleigh, N.C. USA.
All Rights Reserved. Unreal Tournament and the Unreal Tournament logo are registered trademarks of Epic Games Inc.
All other trademarks and trade names are properties of their respective owners.
Unreal Tournament 2004 was created by Epic Games Inc. and Digital Extremes.
Manufactured and marketed by Atari, Inc.New York, NY.
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* The MegaPack includes the following maps:
AS-BP2-Acatana (Dave Kostiuk)
AS-BP2-Jumpship (Ryan Pendleton)
AS-BP2-Outback (Lord Simeon)
AS-BP2-SubRosa
AS-BP2-Thrust (Tynan Sylvester)
CTF-BP2-Concentrate (Jan "Luggage" Kaluza)
CTF-BP2-Pistola (Sidney Rauchberger, Dave Kostiuk)
DM-BP2-Calandras (Daniel "Kami" Díaz)
DM-BP2-GoopGod (Sidney "Clawfist" Rauchberger)
ONS-Adara
ONS-IslandHop
ONS-Tricky
ONS-Urban
* Three new vehicles:
SPMA (Self Propelled Mobile Artillery)
Paladin
Cicada
* Six new characters:
Mekkor (Skaarj)
Skrilax (Skaarj)
Barktooth (Iron Guard)
Karag (Iron Guard)
Kragoth (Necris)
Thannis (Necris)
***** UT2004 Community Bonus Pack 2 Volume 1:
This pack contains a whopping 21 new maps, four new characters and a new mutator, created by some of the most talented members of the Unreal community.
AS-CBP2-Thrust (Tynan Sylvester)
BR-CBP2-Aquarius (Muhammad 'MozI' Ahmed, Ed Duke-Cox)
CTF-CBP2-Decadence (Paul "Acidpablo" M'Biaka)
CTF-CBP2-Deep (Cory 'SpoonDog' Spooner )
CTF-CBP2-Gazpacho (Sidney "Clawfist" Rauchberger, Dave Kostiuk)
CTF-CBP2-Skorbut (Warbeast)
DM-CBP2-Achilles (Philip "Soma" Urlich)
DM-CBP2-Archipelago (Ed Duke-Cox)
DM-CBP2-Azures (Jay Harrison)
DM-CBP2-Griffin (Kami)
DM-CBP2-Kadath (Guilhem "Gui" Bedos)
DM-CBP2-Khrono (Nick 'neoduck' DOnaldson)
DM-CBP2-Masurao (Chris Blundell)
DM-CBP2-Reconstruct (Rachel "Angel Mapper" Cordone)
DM-CBP2-Summit (Nathillien Thilsa)
DM-CBP2-TelMecoMEX (Rogelio Olguin)
DOM-CBP2-Summit (Nathillien Thilsa)
ONS-CBP2-Argento (Rogelio Olguin)
ONS-CBP2-Mirage (Jacob 'Reeps' Speer)
ONS-CBP2-Tropica (Ed Duke-Cox)
ONS-CBP2-Valarna (Frank'Noz'Bakker)
Mutator-SpiderSteroids (Rachel "Angel Mapper" Cordone)
***** UT2004 Community Bonus Pack 2 Volume 2 :
This pack contains 20 new maps, four new characters and two new mutators, created by some of the most talented members of the Unreal community.
BR-CBP2-Bahera (Ed Duke-Cox)
CTF-CBP2-Bahera (Ed Duke-Cox)
CTF-CBP2-Botanic (Dave 'Anarkist' Kostiuk + Jay Harrison and Ed Duke-Cox)
CTF-CBP2-Pistola (Sidney 'Clawfist' Rauchberger + Dave 'anarkist' Kostiuk)
DM-CBP2-Buliwyf (Nathillien Thilsa)
DM-CBP2-Drakonis (Marco Fritzsche aka VorLoN)
DM-CBP2-Griffin (Daniel "KaMi" Díaz)
DM-CBP2-Kerosene (Paul Mader)
DM-CBP2-KillbillyBarn (Teddie 'teddabod' Tapawan)
DM-CBP2-Koma (Warbeast)
DM-CBP2-KroujKran ("Desperado#2", "Hourences")
DM-CBP2-Meitak (Nick "neoduck" Donaldson)
DM-CBP2-Niflheim (Nathillien Thilsa)
DM-CBP2-Tempest (Dave 'Anarkist' Kostiuk, Desperado#2, Ed-Duke Cox, Angel Mapper, Lruce)
DM-CBP2-TensileSteel (Colin "Lruce Bee" Murphy)
DM-CBP2-Torkenstein (Emanuel "Krolizard" Da Roit)
DM-CBP2-Tydal (Rich 'Lord Heisher' Black)
DOM-CBP2-Gerroid (Anthony "Radeon" Vogt)
ONS-CBP2-Brassed (Emanuel "Krolizard" Da Roit)
ONS-CBP2-Pasargadae (Ed Duke-Cox)
ONS-CBP2-Yorda (Warbeast)
Mutator-AngelItemPhysics (Rachel "Angel Mapper" Cordone)
Mutator-TargetPractice (Rachel "Angel Mapper" Cordone)
***** Community Bonus Pack 1 - UT2004 Re-Release:
Re-release of the critically acclaimed Community Bonus Pack - originally released for UT2003.
All of the maps have been converted in one way or another from very subtle changes to new layouts and designs, along with various bug fixes.
BR-CBP1-Breaklimit2004 (David Spalinski)
CTF-CBP1-Betrayal (Magnus Olin. Converted by Desperado#2)
CTF-CBP1-Concentrate (Jan "Luggage" )
CTF-CBP1-Ferris (Ed Duke-Cox and Jay Harrison. Converted by Desperado#2)
CTF-CBP1-TechDream (Spoondog)
DM-CBP1-Arkanos (Vorlon)
DM-CBP1-AugustNoon (Nick Donaldson)
DM-CBP1-BlackJackal (Jim Russell. Converted by Desperado#2)
DM-CBP1-Downgrave (Clawfist)
DM-CBP1-Elegance (Ed Duke-Cox and Jay Harrison. Converted by Desperado#2)
DM-CBP1-Emperor (Julien, Gui, Jay, Ed and Gko. Converted by Desperado#2)
DM-CBP1-Finale (Gui)
DM-CBP1-GoldenDawn (MarkusW. Converted by Desperado#2)
DM-CBP1-Neandertalus (Nathillien Thilsa)
DM-CBP1-Ougaldwin (Gko. Converted by Desperado#2)
DM-CBP1-Shifter (Clawfist. Converted by Desperado#2)
DOM-CBP1-Aphrodite (Tynan. Converted by Desperado#2)
DOM-CBP1-Hathor (Andrew Beeken and Ed Duke-Cox.Converted by Desperado#2)
DOM-CBP1-Verde (David Spalinski. Converted by MozI)
***** UT2004 Bonus Onslaught Maps (BonusPack GameSpot):
ONS-Ascendancy (Nathillien Thilsa)
ONS-Aridoom.
***** UT2004 '0wnage' Maps:
ONS-Icarus (Chris Blundell)
DM-TheDeck2004 (Chong 'MoonFlyer' Lee)
***** Streamline Bonus Map:
AS-Confexia (Stefan Baier, Russell Dawson, Renier Banninga, Frank Finney Jr, Kai Walter)
***** Epic Bonus Map:
DM-Forbidden (David Spalinski, Soenke Warbeast Seidel)
***** 1on1 DM Pack:
DM-1on1-Idrus (E.T)
DM-1on1-Alpu3 (Tonnberry)
DM-1on1-Obsidian (Strogg)
DM-1on1-Argel (Hourences)
DM-1on1-Sae (Hourences)
DM-1on1-Tangora (Strogg)
***** AMP - Another Map Pack:
DM-Hulz (Florian 'Strogg' Oswald)
DM-Sateca (Samuel 'SamRo' Korn)
***** DM-LightFalls and DM-NightFalls (Tynan Sylvester)
***** Element Map Pack:
CTF-E-Carbon (Raffi_B + Spud)
CTF-E-Cobalt (Raffi_B + Spud)
CTF-E-Iron (Raffi_B + Spud)
CTF-E-Radium (Raffi_B + Spud)
***** Fixed Editions Mappack:
Fixed, tweaked and improved versions of the three competitivley played
1v1 maps, and two of my own.
DM-DE-Ironic-FE ("Checker")
DM-1on1-Roughinery-FE ("Lehmi")
DM-Rankin-FE ("Hourences")
DM-1on1-Backspace-FE ("Slainchild")
DM-1on1-Solitude-FE ("Slainchild")
***** Kranial Mappack #1:
CTF-KG-Chill (Sjosz)
CTF-KG-Decrepit (CyMek)
CTF-KG-RGB (Virgo47)
DM-KG-Vega (GreenLoves)
ONS-KG-LunarSurvey (Hointar)
***** RuneStorm: Map Pack 1:
The Pack contains 8 RuneStorm maps, most with new music, textures, sounds and static meshes.
DM-DC-Beach (Nolan "DarkCarnivour" Richert)
DM-DC-Canal (Nolan "DarkCarnivour" Richert)
DM-RSJW-Serpent (Arn "ShadowBlade" Richert)
DM-RSJW-Perdition (Arn "ShadowBlade" Richert)
DM-RSJW-Frigid (Arn "ShadowBlade" Richert)
DM-SB-Gaurdian (Arn "ShadowBlade" Richert)
DM-SB-Depot (Arn "ShadowBlade" Richert)
ONS-RS-Limbo (Arn "ShadowBlade" Richert)
***** UCMP1 Mappack:
CTF-UCMP-Aithanarid (Sander 'SaKa' Kamps)
CTF-UCMP-Aquatica (Jos 'Sjosz' Hendriks)
CTF-UCMP-DecaneCaldera (Michael 'BIOS' Schorr)
DM-UCMP-1on1-Derelict (Barry "Barballs" Cogan)
DM-UCMP-BloodRun (Chong 'MoonFlyer' Lee)
DM-UCMP-Contrast (Luke -cAm- Durant)
DM-UCMP-ImMortalis (MichaelM)
DM-UCMP-PleasantValley (Juggalokyle, Arcadia, Stormblade)
DM-UCMP-RancidMetal (IronMonkeyUK)
DM-UCMP-ThePits (Michael Bellipanni)
DM-UCMP-Xanadu (ArcadiaVincennes)
DOM-UCMP-Cerebral (Aaron McCoy)
ONS-UCMP-ABC (Lord Simeon and PostPunk)
ONS-UCMP-ABC-ECE (Lord Simeon and PostPunk)
Mutator-Anti-Gravity Grenade Launcher (Yuan "Guesscui" Cui, Michael "Bellasadda" Bellipanni, and Simeon "Lord Simeon" Spargo)
***** UCMP2 Mappack:
AS-UCMP2-Cruciatus (Lord Simeon)
BR-UCMP2-Sublimity (Luke 'cAm' Durant and Matt 'mattdude' Deady)
CTF-UCMP2-Campgrounds (Ben "Slainchild" Edney)
CTF-UCMP2-Enlightenment (Aaron McCoy)
CTF-UCMP2-Orcus (Paul '.:ZiO:.' Peccia)
CTF-UCMP2-RottenCity (Yuan¡¯Guesscui¡¯Cui)
CTF-UCMP2-Sublimity (Matt 'mattdude' Deady and Luke 'cAm' Durant)
CTF-UCMP2-Vadamerca (Sander 'SaKa' Kamps)
DM-UCMP2-Adamantium (BIOS)
DM-UCMP2-Churn (Steve Keene)
DM-UCMP2-Dynarak (Ben "Slainchild" Edney)
DM-UCMP2-Hieron (Chong'MoonFlyer'Lee)
DM-UCMP2-Saiko (Ben "Slainchild" Edney, Philipp "Soma" Urlich)
DM-UCMP2-Taron (Michael 'BIOS' Schorr, Jos 'Sjosz' Hendriks)
DM-UCMP2-Thebes (Steve Keene)
DOM-UCMP2-1on1-Smelter (Michael Bellipanni)
DOM-UCMP2-Meskhenet (Mitja [morpheus] Uranjek)
VCTF-UCMP2-RiverCanyon2 (MeanyMortal)
***** UCMP3 Mappack:
AS-UCMP3-IslandStrike (Simeon "Lord_Simeon" Spargo)
CTF-UCMP3-Tidal (Jos 'Sjosz' Hendriks)
DM-UCMP3-Altitude (Chong 'MoonFlyer' Lee)
DM-UCMP3-Gantham (BIOS)
DM-UCMP3-Glorian (Ben "Slainchild" Edney)
DM-UCMP3-Sympathy (Steve Keene)
***** UCMP4 Mappack:
CTF-UCMP4-Talya (Hazel.H)
CTF-UCMP4-Virility (Jos 'Sjosz' Hendriks, Ben 'Slainchild' Edney)
DM-UCMP4-Elucidation (James 'Axeman' Scott, Michael 'BIOS' Schorr)
DM-UCMP4-Mania (Chong 'MoonFlyer' Lee)
DM-UCMP4-Propaganda (Steve Keene)
DM-UCMP4-Speos (Paul '.:ZiO:.' Peccia)
***** Angelh@rt Maps:
AS-Germania
DM-2019
DM-AChina
DM-Angkor
DM-Blackhawk
DM-Breakfast2K3
DM-Colonial
DM-FromHell
DM-GoatswoodPlay
DM-Helmzdeep
DM-Highlander
DM-HMStormWitch
DM-Relics2day
DM-Relics2dusk
DM-Urotsukidoji.ut2
***** More Maps:
AS-Demonvein-Trials-Final (Toady)
CTF-CannonFodder2 (Rachel "Angel Mapper" Cordone)
CTF-DG-PineRidge (David 'DGUnreal' Green of the DGUnreal Team)
CTF-GardenOfHeaven (Rachel "Angel Mapper" Cordone)
CTF-Gralada (Rogelio "Desperado#2" Rogelio)
CTF-Kernel (VoodariuS & Satellence)
CTF-Mechanization Zen (Rogelio "Desperado#2" Rogelio)
CTF-Opposite][ (Oscar Crego)
CTF-Orodruin (Nenad(Pashko)Pazanin)
CTF-PhaseShift (Rachel "Angel Mapper" Cordone)
DM-Egypt Elite Special Edition (Chris Legg)
DM-1on1-Ilarnek_2K4 (Guilhem "Gui" Bedos)
DM-1on1-Kenshin2004 (Gerald "DeRailer" Lee)
DM-1on1-Malevolence][ (Rod 'MoxNix' Schnell)
DM-1on1Oblivion2k4 (MsM)
DM-1on1-Reverse (Philipp "Soma" Urlich)
DM-1on1-Tangora_MSU (Florian Oswald)
DM-1on1-Viridian2k4 (MsM)
DM-16_TheShire_v2 (Buckyfg)
DM-AkBal2k4 (JU^sAr)
DM-Aristocracy2004 (Paul Mader)
DM-AscensionDay (Danilo "Dan" Di Mascio)
DM-BeautyBabes][vh (willem)
DM-BlackstoneCathedral (solaris)
DM-Bloom (Gareth Spring)
DM-Campgrounds2004-G1E (Tweaked for 2k4 by [DOA]Guyver1 | <|epsil0n|>)
DM-Chimera (Warbeast)
DM-December24th[FuT] (teddabod & dirtybod)
DM-Entropic (Hazel.H)
DM-EternalDeath (]BMR[Ares & ]BMR[ VorLoN)
DM-EvilHive2004 (MrPlow)
DM-Exhumed (Simon)
DM-Fantasyland (Kel Rutkowski)
DM-FlightUnleashed (Vitruvius)
DM-FnG-TrainingGrounds (Jakob "XOR" Magiera)
DM-Fractal2004 (Felix 'cubic' Lehmann)
DM-Frozen (Warbeast)
DM-Goose2k4 (Philipp "Soma" Urlich)
DM-Hygog (David Spalinski)
DM-KeggerParty_v2k4 (Michael Gehri)
DM-Kurumi (djsilt)
DM-Liandri2004 (KEP(TQA))
DM-Mako (Daniel "KaMi" Díaz)
DM-Moaï (Damien 'Dams' LAURENT)
DM-Morbias2004 (Felix 'cubic' Lehmann)
DM-MPC-UNREAL-SURPLUS (THE(X)FILES)
DM-Parish (Steve Keene and Vern Anderson)
DM-Pressure-r1 (martinblank)
DM-Purisma (William 'FishBulb' Cloutier)
DM-REDEEM(2004) (Francis Briau)
DM-Redkin (Sjoerd "Hourences" De Jong)
DM-Revelation (Steve Keene)
DM-Samodiva (Sander 'SaKa' Kamps)
DM-Serenissima (sHoKaZuLu)
DM-shok-saloon (sHoKaZuLu)
DM-TCMP-Gilles (James 'Axeman' Scott, Jos 'Sjosz' Hendriks)
DM-TDB-Aztec (Teddie 'teddabod' Tapawan)
DM-TDB-CartwrightHall (Teddie 'teddabod' Tapawan)
DM-TDB-Crane (Teddie 'teddabod' Tapawan)
DM-TDB-Peak (Teddie 'teddabod' Tapawan)
DM-Terrigen (Ben "Slainchild" Edney)
DM-Tribulation (Bastiaan (Checker) Frank)
DM-UrbanBay (sHoKaZuLu)
ONS-ChainsIsle2 (Kurt'commander_keen'Loeffler)
ONS-DG-SandStone-Night (David 'DGUnreal' Green of the DGUnreal Team)
ONS-Glanum (Oliver ' Raz ' Garrigue)
ONS-Maelstrom (Hunter Wiebush)
ONS-Sun_Tzu_ECE (Nathillien Thilsa)
ONS-Tropic-32p (Hunter Wiebush)
VCTF-Antropolis (Oscar Crego)
VCTF-Capelas (ARKHAM)
VCTF-Dinora][ (Sjoerd "Hourences" De Jong - converted by +eg+)
VCTF-Face-Classic-SE (Teddie, ShockerZ, Cow_King)
VCTF-OSR-UrbanDungeon-1 (Blitz)
VCTF-thepyramid (Gareth "Dark Rusty" Eddy)
VCTF-UP-Archangel (Donator)
***** UT2004 3369 Server Crash Exploit Fix
This archive contains 2 .DLL files (core.dll and engine.dll) that contain native fixes for a server crashing exploit that is active in the cheating community.
***** UT2004 Spanish Menu Fix by R4YD3N (1.1)
Si instalas el UT2004 original en español sabrás que sus menús contienen muchos errores.
Este archivo de R4YD3N corrige la patética e intercambiada traducción del menú de controles en español.
De todos modos sigue habiendo opciones en los ajustes del servidor cuando preparas una partida que siguen sin funcionar con el juego instalado en español.
Yo he arreglado manualmente la mayoría de ellos aunque puede que me haya dejado alguno, si lo encuentras o ves cualquier otro bug, trataré de arreglarlo.
Para ello puedes hacérmelo saber en
unreal.spidey@gmail.com
Gracias.
***** Optimización y bindeo manual en los archivos UT2004.ini y User.ini
He tratado de mejorar la experiencia de juego con estos ajustes.
Si experimentas falta de rendimiento puedes probar de reducir los ajustes gráficos desde el menú del juego.
Si no consigues los resultados deseados puedes escribirme y trataré de personalizar tus archivos de inicio.
Para ello puedes hacérmelo saber en
unreal.spidey@gmail.com
Saludos.
***** Desbloqueo manual de los skins ocultos Malcolm, Clanlord y Xan.
Ahora no necesitarás acabar el juego en single-player para usar estos tres personajes.
***** BALLISTIC WEAPONS: v2.0 © (RuneStorm Team)
Ballistic Weapons includes many new gameplay features, not only for the over 30 weapons.
This file will help you understand how exactly Ballistic Weapons can change the gameplay elements of UT2004.
With an impressive arsenal of weaponry, tons of customizable options and settings, multiple mutators, countless gameplay features, and an extensive class-based gore system, Ballistic Weapons can drastically change the
original game, and make it an extremely fun experience!
***** Jailbreak 2004b, SP2 a.k.a. E.C.E. (Team Jailbreak)
Jailbreak is a team game.
Also like CTF, a map has a red team base and a blue team base.
Your team's objective is to frag all the players of the enemy team.
You'll know when you've fragged everyone because each time a player is fragged, he is sent to jail: a special sealed area of the map.
Once all of the enemy players are in jail, your team scores a point and the round is over.
All players will now respawn and a new round begins.
Just like other team games, when a team's score reaches a certain limit, they win the match.
The mod is called Jailbreak because it's possible to "break" your teammates out of jail!
Somewhere on the map, usually inside the enemy base, is a release switch.
Activate this, and your fellow teammates are released from jail.
** Maps added on jailBreak:
JB-Addien-Dwy-Gold (Sjoerd "Hourences" De Jong)
JB-Arlon-Gold (WiilySurvive)
JB-Aswan (B. (Checker) Frank (JB by Wormo)
JB-BabylonTemple-Gold (RevBilly G, Music: Bunny)
JB-CastleBreak-Gold (Cory "Spondog" Spooner)
JB-Cavern (Birelli & Spoondog)
JB-Conduit-Gold (Will "ZedMaestro" Zeal)
JB-Cosmos (Will "ZedMaestro" Zeal)
JB-Heights-Gold-v2 (Cory "Spondog" Spooner)
JB-IndusRage2-Gold (Cory "Spondog" Spooner)
JB-MoonCraters-Gold (Blitz)
JB-NoSense-Gold (RevBilly G, Music: Bunny)
JB-Oasis (Cory "Spondog" Spooner)
JB-Poseidon-Gold (tarquin)
JB-SavoIsland-Gold (Will "ZedMaestro" Zeal)
JB-Solamander-Gold (RevBilly G, Music: Bunny)
JB-SubZero (Will "ZedMaestro" Zeal)
***** OLTeamGames - CTF4 Version 1.0.1.1 (Greg "Overload" Laabs)
The concept behind CTF4 is simple: Capture the Flag, but with 4 teams instead of 2.
Why would 4 teams be better than 2 you ask? Simple: More action, more choices, more strategy.
With four teams the objective becomes more than just attacking the enemy flag and defending your own.
You must think carefully about which team to attack.
Because other teams can get points without ever attacking your base (they can attack the other teams instead) - it becomes important to watch what all the teams are doing.
Just because you have a strong defense does not mean you will win!
** Maps added on CTF4:
CTF4-AnubisResurrection (Sander Vereecken)
CTF4-BP-Morpheus (Thomas "Dark Pulse" Warnica)
CTF4-Chrome (Thomas "Dark Pulse" Warnica)
CTF4-Clash (Cory "Spondog" Spooner)
CTF4-Crossroads][ (David Catmull)
CTF4-Crossway (SithNight)
CTF4-DuelingKeeps (Thomas "Dark Pulse" Warnica)
CTF4-FaceClassic (Teddie 'teddabod' Tapawan)
CTF4-Geothermal (DemonThing & Dark Pulse)
CTF4-Joust (Greg "Overload" Laabs & e3_Jeb)
CTF4-Romra (Thomas "Dark Pulse" Warnica)
CTF4-TutorialClassic (Sjosz & dark Pulse)
CTF4 also comes with TDM4, which is Team Deathmatch with up to 4 teams.
***** Team Arena Master (Michael "MaStur" Massey – Project Lead, Eric "Dizzid" Chavez – Lead Programmer, Mike "ChaosTheory" Hillard - Sound Effects)
How To Play:
1. Player spawns with full health, armor, weapons, and ammo.
2. No player can fire or be damaged during the first few seconds of play.
3. Kill all other players on the board (or opposing team players for TAM).
4. Each Kill may have bonuses attached, such as adrenaline or health
5. The last player alive receives a point (or team point).Then a new round begins.
6. The more points a player/team has, the less health and armor they spawn with
7. Score enough points (i.e. 7) and the match is won.
** Maps added on 3spn_tam_v3.0_bonuspack + 3spn_v3.1:
DM-FiveBoxes (Chaos Teory)
DM-Grotto (The Third, -III-)
DM-IceAsylum (Len "Enigmabyte" Bradley)
DM-Moov (Slainchild)
DM-Structured (Brooke "ChookWoods" Brady)
DM-Xtraction (Len "Enigmabyte" Bradley)
***** BR4 v.1.0 (David Catmull)
As the name suggests, this is a 4-team version of Bombing Run.
Not only are there more teams, but there are more balls, and more rules about who can pick them up.
Building on the 4-team features added in the TDM4/CTF4 mod, BR4 similarly takes Bombing Run to the next level.
Each map can hold up to four teams and eight balls.
The four-team scoring options - Distribution, Designation, Subtraction and Elimination - are present here as well.
You also have the Team Balls option introduced in Bombing Spree, but with an extra dimension only possible with four teams. Here you get three options:
* None: All balls are neutral and may be picked up by, and scored against, any team.
* Pickup: Team-colored balls can only be picked up by players on the matching team.
* Scoring: Team-colored balls can only be scored against players on the matching team.
You cannot pick up your own team's ball, but you can block it when an enemy shoots it at your goal.
You can shoot at any team ball that you cannot pick up, causing it to reset.
A ball has 100 health points, which reset whenever it is picked up.
**Maps added on BR4:
BR4-Chrome (Thomas "Dark Pulse" Warnica)
BR4-Skyline (Lee Perry)
BR4-TutorialClassic (Sjosz & Dark Pulse)
***** Bombing Spree v.2.0.1 (David Catmull)
Bombing Spree is Bombing Run with multiple (up to four) balls.
It sounds like a simple addition, but it does change the game play significantly.
***** 1on1 Ultra-Duel v.2.0 (Blitz)
A 1on1 deathmatch mod (and team deathmatch) with enhanced AI, a custom HUD and ending stats.
Ultra-Duel is a 1on1 mod with emphasis on offline play, but also containing a customized HUD and per-game stats of interest to casual duelers.
In its current form, UD is not a competition mod, but more of a "practice" mod.
It's ideal for offline play, or dueling online with friends.
Ultra-Duel has many features which make it more than a simple deathmatch.
Ultra-Duel bots play a more tactical game, favoring major powerups more than normal, and even learning from their mistakes.
If you ambush an Ultra-Duel bot, it will be more alert the next time it passes the same way.
Bot movement includes various jumps and dodges,including lift-jumps.
Like the "Boss" game, bots are adaptive, improving in skill as the game goes on, but with some exceptions.
Their aim doesn't arbitrarily improve (though don't expect them to miss too many times in a row).
Bots also become more agressive or more conservative based on game situations.
Other features include a redesigned HUD, with a prominent scoreboard that's color-coded to indicate rank and spread.
A countdown clock is present for timed games, and a normal clock is present for untimed games.
Finally, a stat board is always displayed at the end of the game, sumarizing kills, deaths, suicides, etc., as well as major pickups.
A side-by-side display makes it easy to compare player results.
** Maps added on 1on1 Ultra-Duel v.2.0:
DM-1on1-Anvil (MortalPlague)
DM-1on1-QuantumLab (Blitz)
DM-1on1-RAJudgementX (Judge)
DM-1on1-Shrine (Blitz)
DM-1on1-Smogtropolis (Judge)
DM-1on1-UrbanPlayground (MortalPlague)
***** Defense Invasion v.1.0 (Resident)
The Main difference is that the attacking monsters will respawn in specific locations and NOT in the PlayerStarts.
The maps will have a "defend this position" structure, where the monsters respawn in far locations and the players have to stop them from going further in the map.
** Maps added on Defense invasion v.1.0:
DEF-Claustrophobia (Resident)
DEF-Serenna (Resident)
***** Erika Vehicle DM v1.02 (Erika's Atelier)
This is deathmatch using ONS maps, with vehicles enabled of course.
***** Capture Strike v1.1 (Nicholas Rhead)
Capture Strike is a fast paced blend of Capture the Flag and CounterStrike.
Teams take turns at Attacking or Defending and battle until one team is dead, or the Attacking team captures the flag.
***** Greed v1.0 (Mysterial)
In this new gametype, kills don't get you points. Instead killed people drop a coin.
You must pick it up and take it to a drop point to score it.
However, to score faster, you should hoard your coins, as the scoring is like this:
1 coin = 1 point; 2 coins = 2 points; 3 coins = 4 points; 4 coins = 7 points ...etc.
The drawback is when someone dies and they're holding coins, they'll drop all of them!
So you must decide whether to go for the score or try to get that extra kill.
It is possible to be played in any map (BR, BR4, CTF, CTF4, DOM, DM, JB, VCTF...)
** Map added on Greed v1.0:
DM-Greed-Arena (Mysterial)
****** Hold It Down v1.1.0 (DAMN|EvilJesús aka Jeffrey Bakker)
The game uses DM maps and starts off like a DeathMatch, but once first blood is spilled, the killer will then have the flag.
The flag holder will regenerate 5 health and 3 adrenaline per second, as well as Unlimited Double Damage for as long as he/she can hold the flag.
The flag holder will score one point for every 2 seconds that the flag is held for.
The match ends when the goal limit is reached (default is 75 points).
***** KotH2K4-King of the Hill Beta1 (TheForgotten)
King of the hill using DM, DOM, CTF and BOM maps.
Maps can have more than on Hill Zones, to change the zone you need to login as Admin or be playing offline
All official ut2004 maps have at least one zone in the initial install and New Zones maybe created using console commands and onscreen menu (see below)
***** LTS VCTF (John Apenbrink "Brinkster")
This is a combination of last team standing and vehicle capture the flag.
You only have one life per round so use it wisely.
A round can be one by either capturing the flag or by killing everyone on the other team.
***** Elimination 2k4 Version 1.10 (Q)
Elimination 2k4 is a package of 3 gametypes:
1) Elimination
This gametype is a modified Last Man Standing (There is an added option in Elimination that allows you to make it so that the players do not start with
all weapons and instead start with a default loadout and pick up other weapons from the map.
2) Team Elimination
This is a team version of Elimination where each player gets X number of lives.
3) Elimination Tournament Edition
This a round based version of Elimination.
In each round, players have a certain number of lives (as specified in the rules).
When there is only one player left, the round ends.
At the end of each round, scores are evaluated and compared to the score limit.
If there is a winner then the game is over.
Otherwise, a new round begins.
The game will also end if there has been a time limit specified and it expires.
Players score points in the following ways:
10 points for a 1st place finish in a round
6 points for a 2nd place finish in a round
3 points for a 3rd place finish in a round
1 point for a kill
-1 point for a suicide
***** Node Siege, v1.02 (NorahJones)
It has similarities to Domination or Assault, but it is played on Deathmatch maps.
The "node" relocates randomly periodically.
The first team to secure the node defends it, and scores points until the other team outnumbers them there for a period of several seconds, at which point they become the defenders.
It's not just "Domination with a single point."
Attackers have to do better than simply rush in and step on a point to keep the defenders from scoring.
***** Invasion RPG version 1.21 (zwacka, aka brian e.)
Invasion RPG is a gametype for UT2k4 that is a modification of the standard Invasion gametype with RPG-style enhancements.
You gain experience for killing monsters.
Once you gain a certain amount, you level up, increasing your health.
This makes the game more balanced than normal Invasion.
You can fully configure how much health you start with and how much is gained for leveling up.
***** MonsterAssault v12c (satore, Nora-II-)
All enemy is Monster on Assault.
** Mutator required on MonsterAssault v12c:
satoreMonsterPackv116 (satore)
***** Vehicle Invasion Mod/mutator v.1.15 (-=Musc@t=-)
Play Invasion on all maps.
***** OLSlave - Slave Master v.2.00 (Greg "Overload" Laabs)
Slave Master is a free-for-all gametype, like Deathmatch.
When a player is killed, they respawn as their killer's slave.
Slaves have a ghost-like appearance and cannot receive nor deal damage.
When a slave picks up items, they are given to his master and the slave earns "favor."
If a slave can earn 100 favor, he has "earned his freedom" and respawns as a player again.
Another way for a slave to earn favor is by "tagging" enemy masters.
Slaves can shoot a tagging orb by pressing primary fire.
Once a player has been tagged, the slave's master can easily see the location of the tagged player.
The objective is to enslave every other player in the match.
Slave Master comes with a tutorial! Just to go Instant Action, select Slave Master, and then click on "Watch Game Tutorial."
***** Vehicle TeamMatch V.1.24b Beta (Nijel 'Morphias' Manthey)
Vehicle TeamMatch, guess that says it all.
This includes the assault space fighter crafts.
** Maps added on Vehicle TeamMatch V.1.24b Beta:
VTDM-Gulios (Nijel 'Morphias' Manthey)
VTDM-OuterLimit (Nijel 'Morphias' Manthey)
***** Team Freeze 2004 Beta version 0.30 (converted by: SirKline, based on Team Freeze 2003, Author: Gerard Ryan)
Team Freeze is a teamplay gametype in which players are frozen instead of killed.
A frozen player cannot move or shoot, but they can cycle the list of teammates via the "FreezeCam".
There are really only two ways for a player to be freed: A teammate stands next to him/her for 3 seconds, or the entire team is frozen, resulting in a "shatter".
Shatters occur when all players on a given team are frozen.
Scoring works as follows: Freezes/Thaws = 1 point for player.
Shatter = 1 point for team.
This mod is still very much in beta. Give it time.
***** Flag Domination 2004 (David Catmull)
Welcome to Flag Domination 2004!
For those that are new to this, the idea is, as you may have guessed, a cross between Capture the Flag and (Double) Domination.
A map has either two or three flags, each of which starts in a neutral location somewhere in the middle.
Each flag has a designated spot for each team to capture it, and (except in Scavenger or Incursion mode) flags may be stolen once they are captured.
Capture points are marked with a rotating hologram showing the flag's symbol. Press the M key while carrying a flag to see the route to your capture point. The HUD will also show you in which direction the capture point lies, and in Vehicle Flag Domination the radar map will hilite the capture point's location.
** Map added on Flag Domination 2004:
FD-Orbital2 (Dave Ewing and David Catmull)
***** Overload 2004 (Alex 'RaptoR' Dobie, Peter 'Iridium' Waller, Stéphan 'G-LiTe' Kochen, Jason 'CaptainKewl' Yu, Bart 'CaSCaDe' Van Oosten)
"a team-based mod of the highest order" - PC Gamer
"quite simply one of the most fun mods I've ever played - 9.8/10" - ModSquad
The aim of the game in an Overload match is to deplete the enemy goal's health by shooting it.
Once a goal's health reaches zero, the goal "overloads", and the attacking team scores a point.
The goal is to score the most points by overloading the enemy's goal, while keeping your own goal safe.
But there's a twist -- both teams' goals regenerate their health by 10 points every second by default, and team-mates can shoot their own goal to regenerate its health.
You'll need to play as a team if you want to break through the enemy's defences and overload their goal, while keeping your own goal safe!
** Maps added on Overload 2004:
OVL-Baleth (Mike "lvlorpheus" Bourne)
OVL-Frostbite (RaptoR & TossMonkey)
OVL-Haunted (Alex "RaptoR" Dobie)
OVL-Trioxide (Bart "CaSCaDe" van Oosten)
***** Mutators to change or to add arms:
** Akimbo Arena 2004 v.2.0 (Scioza)
** Angel Mapper's Weapon SwitcherII (Rachel "Angel Mapper" Cordone)
** BouncyRocketLauncher2004v1.1 (GHouck)
** Drones 1.3
** InstagibSwitcher
** Kamakazi Powerup (Jon Steadman)
** Random Weapon Swap v1.0 (Mysterial)
** Ripjack weapon for UT2004 V.1.1 (Radiosity)
** SwapTool UT2004 v.1.1 (Matt Miller a.k.a. T-Bone)
***** Mutators to Arena Weapons:
** DynamicShockRifle V.1.0 (eLy)
** Portable Shock System (ME. BIG THANKS TO ANUBANT UT2 AND KLASNIC)
** Q InstaGib (L7)
** skateout beta 1.3
** ThePotatoGun v.2.1 (Martin Dubois alias ZircomFp)
***** Mutators of packages of arms:
** Kaboom 1.1 (Mischa & Folletto Malefico "@)
** Remote Strike Weapon mod v7 (Romanov aka Mark Beaumont)
***** Mutators to vehicles:
** All Vehicles Mutator (Norbert Bogenrieder aka Beppo)
****** Mutators of onslaught:
** OnsCOntrol (|UED|MrSlackPants & |UED|KhaoticMind)
** TGA Onslaught V2.0 (Bloodymess13)
***** Mutators of Control of game:
** Controlx_1a (nUTcase)
** TweakTool2004 v.2.2 (Matt Miller a.k.a. T-Bone)
***** Mutators of effects:
** ONS Christmas V1.0 (TheCatcher)
** Postal Babes (L7)
** Santa Hat
** SoulRage Audio Mod v1.0 (Rage321)
***** Mutator of utilities:
** Bot manger v.7.1 (FlakMagnet)
** MapEval v2.10 (Marith: Martin Smith)
***** Mutators of partys & competition:
** MapMixer V.2.30 (sinx)
** BotMixer (MapMixer add-on for UT2004) v.1.05 (sinx)
** No Double Damage (Wormbo)
** Ping Compensation (Wormbo)
** UT2004 Uneven Teams (JCBDigger's Mods)
** Unlaged InstaGib 2k4 (Wormbo)
** UT2Vote54 ((c) ProAsm 2006)
** UTComp v1.7a (Aaron "Lotus" Everitt, Joël "dnx3" Moffatt, Anthony "ono" Pilger,Adam "Heywood" Booth)
***** Mutators of items:
** Aerial View (Miles Asvachin)
** Jetpack V.2.1 (Pfhoenix)
** HEAVEN OF RELICS V.1.2 (Xaklse)
** Pinata2k4 V.1.00 (Q)
** Presents UT2004 V.1.0 (TheCatcher & Nocuous aka [CTCR]Noc)
** ProjectUT Original UT Relics v.1.00 Final Beta 2 (Nijel 'Morphias' Manthey)
** Random Item Placement v1.0 (Mysterial)
***** Mutators with norms to play:
** AntiCamper Version FINAL (]kì]]4)
** Checkpoint v1.0 (Roger Norris)
** MapConverterCTF-108- (Muscat)
** MonkeyMatrixMoves 2004 v130b (Adam "MonkeyCircus" Bradley & Rob "[Apoc]Death" Gutermuth)
** Predator (ChaosSlave51)
** Zombies of Nightmare V.1.2 final (]<ì]]4)
***** Models:
** Effigy UT2004 (Bastiaan "SkullboX" Schravendeel & Jason "Dark Horizon" Sallenbach)
** Magdalena (Bastiaan "SkullboX" Schravendeel & Jason "Dark Horizon" Sallenbach)
** Smith (John Turner)
** Angry Man (femtogames.com)
** Raw Steel V.1.0 (Qx9)
En este modelo he cambiado el nombre del personaje “Guardian” por el de “Guardian_” para evitar los problemas que daban los servidores que chequeaban con el
mutator de seguridad “Antitcc” al ser el mismo nombre que un personaje oficial del juego.
** Doom3: Cyber Demon (©UbH-IceIst 2004)
** HELLBOY (Sam Crowe & Thomas Miller)
** Hitman (wormslayer@blueyonder.co.uk)
** Homer Simspon Xmas Special (CHRIS / KRYZALIZ)
** Liandri Angel V.1.0 (EvilEngine)
** Lucifer-2004 V.2.0 (EvilEngine)
** MartianUT2k4 (Yasser Malaika)
** Max Payne (-Maverick)
** MissBerly ("MrBee" - Francis Briau)
** MonstAr (Vitaliy "mr. Rockstar" Naymushin & Michael "Squirt" Buettner)
** Necris Lauren (Kurt'commander_keen'Loeffler)
** Neofin (Ian Waugh)
** Exoslave (Ian Waugh)
** Angel Interceptor v1.2 (Ian Waugh)
** Raptor (Greg Fisk)
** Soria (Jason "Zieroth" Kim & Etienne C.)
** Tatz v1.1 (Shane Robinson)
** Fairy Dawn ("Ok-Billy")
** Mechanatrix_ver2.0" (Sundeep "FunkaDelic" Dass)
** Chuck Norris (H0rs3)
** CLASSIC A1 ELLEN RIPLEY (JORA CUSTOV)
** Abyss (Hide)
** JOHNNY MAGNUM version 2.0 (Eli Heuer "tagheuer")
***** Skins:
** Skin-Exoskin v.1.0 (EvilEngine)
** Blackwidow (ZTIGMATA)
** Golden Xan (1337 K-Thrash)
** Gordon Freeman (Kirk Baldwin aka: CABLE)
** Hardcore (Gatch_2000)
** Ilustar (Gatch_2000)
** EXCELSIOR - v1 (Klasnic)
** PHOENIX-II (Klasnic)
** NIKITA - v1 (Klasnic)
** XAN 501 (-=]TUC[=-S.O.J.H.)
***** Voices:
** Arnold Schwarzennegger Voice Pack V.2.0 (Flex)
** Asia Carrera voicepack (skreeonk@hotmail.com-l8tah!)
** Agent Smith voice pack V.1.0 (ie_ayatollah@yahoo.co.uk)
** 985_announcerclassic
** Configuración de una lista de gametypes-mutators para el "mapvote" que saldrá por defecto, al final de cada partida.
Así puedes ir cambiando de juego eligiendo entre gran variedad de modos y experiencias de juego sin reiniciar el servidor.
** Nuevos TeamSymbols.
** Player basado en el modelo Silver Surfer y de Spider-Man de (CHRIS/KRYZALIZ):
* spidey
** Players basados en modelos propios del juego y pieles de diversos autores:
* Conan (basado en “BodyHammer” de Dru Tyson)
* Crom
* Kiro
* RaMB0
* Segador_de_almas (basado en “Samuel” de ZTIGMATA)
* .Thor.77 (basado en “Edgecrusher” de Dru Tyson)
* Warlock
* Woodcutter (basado en Samuel de ZTIGMATA)
** Nuevos Load-Screens y Load-Game (Galblack)
LoadScreenss y LoadGame montadas por Galblack a partir de imágenes propias y otras de libre distribución encontradas en diversos foros y sitios de internet.
** Fixed NoIntro.ut2. Acelera la carga inicial del juego.
** Optimización manual de arranque de juego. Ahora el juego carga mucho más rápido que en anteriores versiones del pack spidey.
** Optimización manual de carga de mods. Ahora los mods cargan mucho más rápido que en anteriores versiones del pack spidey.
** Optimización y configuración manual en diversos archivos ".ini" que no se ajustaban o guardaban correctamente desde los menús del juego.
Nuevamente he tratado de mejorar la experiencia de juego con estos ajustes.
Si experimentas falta de rendimiento puedes probar de reducir los ajustes gráficos desde el menú del juego.
Si no consigues los resultados deseados puedes escribirme y trataré de personalizar tus archivos de inicio.
Para ello puedes hacérmelo saber en unreal.spidey@gmail.com
Saludos.
***** Creación de la carpeta "_Security INI files"
Carpeta de seguridad de archivos “.INI”
Si te da error el juego por alguna inadecuada o incompatible combinación de gametypes y mutators, o bien has modificado cualquier parámetro de éstos o de tu server y no te acuerdas de como volver atrás, recupera los archivos de inicio de esta carpeta copiandolos dentro de la carpeta system del juego machacando los dañados.
Así no tendrás que reinstalar.
Empezarás con el juego y el pack limpio tal y como lo dejé en la v.3.0.
***** Creación de la carpeta “_UT2004 change lenguaje”
** Carpeta "_UT2004 english" :
In order to change of the Spanish language to the English.
Copy and paste the file ut2004.ini in the folder system.
** Carpeta “_UT2004 español” :
Si has instalado en inglés y quieres pasarlo a español simplemente copia y pega el archivo
"UT2004.ini" en la carpeta "System" del juego sustituyendo el exixtente.
***** Creación de la carpeta "_Tutorials":
Diversos tutoriales encontrados los foros y páginas webs.
***** Creación de la carpeta "_Utilities":
** Desktop:
Fonts UT
UnrealIconPack (Qx9)
** Best_UT2004_Tools (Donzi):
UT2004 ini Editor version 1.337 (Martin Fischer aka "fiLa")
UT2004 Screenshots Convertor (Willems Davy)
TuneUpLite
UT2004Mi - MapInstaller
DemoPlay4 (ProAsm)
UMod Browser
UT2Kx Regcheck (Head)
** Demos:
DemoRecord4 (ProAsm)
FRAPS272
GameCamSetup
rcam_ut04 v18c (RypeL and Dvion)
rKs_DemoWatcher_V1.8
** Gestión de Mods:
PiLauncher_091b
** Registro:
UT2004_Restore_UMod (Jan "eGo" Urbansky)
** Benchmark:
UMark-v200
** UMOD:
umod Wizard v.2.40 (Ob1-Kenobi)
UMOD Extractor v2.0 (http://www.acordero.org/UTilities)
** Cache:
UTCacheExtractor.exe v1.4.0
** Capture Screen:
UTScreenCaptureConverter.exe v1.1.0
**UTV varias versiones
** Original Sound Track (BeyondUnreal.com)
** UT2K4VoicePackager_Setup_1_0
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Unreal Tournament 2004 (c)2004 Epic Games Inc, Inc. Raleigh, N.C. USA.
All Rights Reserved. Unreal Tournament and the Unreal Tournament logo are registered trademarks of Epic Games Inc.
All other trademarks and trade names are properties of their respective owners.
Unreal Tournament 2004 was created by Epic Games Inc. and Digital Extremes.
Manufactured and marketed by Atari, Inc.New York, NY.
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Compra juegos originales!!!
Purchase original games !!!
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spidey
http://ut2004spideyselection.blogspot.com/
Mayo 2007